Summer School on Playful Interaction

SIGCHI Sponsored summer school
Centre for Game Design Research, RMIT University, Australia

Dates: Nov 10-14, 2017

Overview

Students interested in modern game development and game design research are invited to attend the first SIGCHI sponsored Summer School on Playful Interactions. This is for PhD and master students (but we also welcome advanced Bachelor students) from around world. (organized by the Centre for Game Design Research and the Exertion Games Lab at RMIT University, Australia).

In this five-day event, participants will learn about significant game design concepts, game mechanics, and techniques that are increasingly used in modern game development and game design research. There will be a strong focus on developing skills through practical sessions, with a direct experience in building and studying games and importantly "learn about fun by having fun".

Objectives

The aim of this summer school is to improve participants’ understanding of significant game design concepts, mechanics and techniques commonly or increasingly used in the field of Player-Computer Interaction (PCI). The need for this is two-fold:

The game industry is worth more than $100 billion globally and continues to expand each year. Gaming now extends far beyond traditional gaming consoles such as PS3 and Xbox and ventures into PC, mobile, VR and AR platforms with growing popularity and developments of indie games, serious games and more. However, most PhD graduate programs do not offer dedicated courses on digital play and games. Addressing this, we organise this summer school in order to educate future graduates about what new interactions between players and technology are afforded by these trends, so that they a) understand their play experiences better, as this helps understanding human life and culture, b) can help their future employers better in creating playful products, and c) are enabled to utilize the power of play in order to facilitate positive change, such as when addressing societal problems.

Graduate students in HCI and interaction design are already increasingly utilizing game design when exploring novel interaction concepts or are playfully addressing specific HCI topics (see for examples the many games that come out of the UIST student competition each year, although the call does not require explicitly the development of a game). Owing to the popularity of games and the increased focus within HCI on play, a new SIGCHI conference “CHI PLAY” and a dedicated subcommittee “Games and Play” at CHI has been established that brings together researchers and professionals across all areas of play, games and human-computer interaction to shape the future of gameplay. This summer school will offer a way to engage with game design in a structured and evidence-based way to grow students’ knowledge and understanding of digital play and games, with a particular focus on PCI.

Call for submissions

The summer school is primarily intended for PhD students and masters students undertaking a research degree, but we also welcome advanced Bachelor students to register. Please send us the following:

1-page CV (as PDF uploaded to dropbox or other public URL)

1-page motivation statement (optional)

All submitted proposals are subject to acceptance by the committee members. Proposals should be mailed to:

summerschool@datamaterialities.org
Use this as subject line: Summer school 2017 submission
Registration cost: AUD 100
You will be notified immediately about your acceptance to the summer school.
(There will be on-desk registration on the first day of the summer school, so please bring the money, preferably in cash with you).
*** Students should arrange their own travel and accomodation. ***

*** For International students requiring a visa please get your application in as early as possible. If you are unable to make this date please contact us and we will see what is possible. ***

Important dates

Sept. 30, 2017
Sept. 12, 2017
Nov. 10, 2017
Nov. 14, 2017

Submission deadline (extended).
List of accepted students in up on the website.
Summer School starts.
Summer School ends.

Invited speakers

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Prof. Juerg von Kaenel
IBM Research, Australia


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Prof. Daniel Johnson
Queensland University of Technology, Australia

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Dr. Adam Nash
RMIT University, Australia


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Mr. Chris Mackenzie
Opaque Media, Australia


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Accepted students

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Kristina Madsen
Aalborg University, Denmark
Research topic: Designing for emergent experiences in museums through explorative play

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Louis Chew
University of Sydney, Australia
Research topic:Designing for Playful Interactions in the Playable City - An Australian Context

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Lee Jones
Carleton University, Canada

Research topic:Wearables for Post-Stroke Rehabilitation

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Georg Regal
AIT Austrian Institute of Technology GmbH, Austria
Research topic: Games and Playful Objects for Visually Impaired Children

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Amanda Cavalcanti
University of the Sunshine Coast, Australia

Research topic:How can movement and social interaction in videogames affect mental health

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Cuauhtli Campos
Technological University of the Mixteca, Mexico
Research topic:Development of interactive software based on gamification to implement in blended-learning environments

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Soojeong (Crystal) Yoo
University of Sydney, Australia
Research topic:Harnessing Virtual Reality Exergames and Physical Fitness Sensing to Create a Personalised Game and Dashboard

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Jarek Beksa

AUT University, New Zealand
Research topic: Audio Games: Evaluation of potential through prototype developent

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Caleb Lewis
Queensland University of Technology, Australia
Research topic: Engaging with Story through Intermedial Play

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Marketa Dolejsova
National University of Singapore, Singapore

Research topic:Edible Speculations in the Parlour of Food Futures

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Deepti Aggarwal
University of Melbourne, Australia

Research topic:
Understanding the role of play in clinical settings

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Asher Rubinstein
Game Designer, Australia
Research topic:Meaningful Gamification of Psychological growth & Wellbeing Practices

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Zhuying Li
RMIT University, Australia

Research topic:Designing Ingestibles games

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Rakesh Patibanda
RMIT University, Australia

Research topic:Designing Breathing Games

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Josh Andres
IBM Research, Australia
Research topic: Investigating Assisted Exertion

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Luke Hughes
Queensland University of Technology, Australia
Research topic: Mixed Reality Table Top Games

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Joshua Newn
University of Melbourne, Australia



Research topic:Playful Interactions with Social Gaze

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Louise Matjeka
Norwegian University of Science and Technology


Research topic: bodily play experience in the design of exergames

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Kiran Ijaz
University of Sydney, Australia


Research topic:VR-Rides: Immersive Virtual Reality Exergames to Support Wellbeing

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azitailiya Abdul Jabbar
Waterford Institute of Technology, Ireland
Research topic:Towards a Model to Improve Best Practices and Successful Outcomes for Game-Based Learning in the Classroom

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Blair Wilde
RMIT University, Australia

Research topic:Communication Design Education: Integrating Interaction Design Principles

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Callum Parker
University of Sydney, Australia

Research topic: Augmenting Space: Design Approaches for making public interactive displays relevant in the hyperconnected society

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Stephanie Andrews
RMIT University, Australia
Research topic: Strategic Composition of Non-naturalistic Stereoscopic Spaces in Virtual Reality

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Jonathan Marquez
RMIT University, Australia
Research topic: Designing Card Games for Learning Language Pragmatics

Schedule

The summer school will start at 9 am on each day. The morning session will be dedicated to lectures whereas the afternoon session will involve practical group work. The session will close at 5 pm. Group dinner will happen on the last day.

  • Day 1 / Nov. 10, 2017

  • Registration: 08:30 am to 09:00 am

  • Welcome & Opening keynote

    09:00 am to 10:00 am

    Welcome: A/Prof. Stefan Greuter (15 mins)
    Opening keynote: Prof. Juerg von Kaenel (45 mins)

  • Morning break: 10:00 am to 10:30 am

  • Invited talks

    10:30 am to 12:30 pm
  • Lunch break: 12:30 pm to 01:30 pm

  • Panel 1: Games & Culture (40 mins)

    01:30 pm to 02:10 pm
  • Panel 2: Novel Interfaces (40 mins)

    02:10 pm to 02:50 pm
  • Panel 3: Exergaming (40 mins)

    02:50 pm to 03:30 pm

    Chair: Prof. Florian Mueller
    1. Crystal Yoo
    2. Kiran Ijaz
    3. Josh Andres
    4. Louise Matjeka
    Panel Discussion (25 mins)

  • Afternoon break: 03:30 pm to 03:50 pm

  • Panel 4: Games & Health (40 mins)

    03:50 pm to 04:30 pm
  • Panel 5: Gamification (40 mins)

    04:30 pm to 05:00 pm
  • Closing

    05:00 pm to 05:15 pm

    Closing and agenda for the rest of the days


  • Day 2 / Nov. 11, 2017

  • 09:00 am to 05:00 pm

    Workshop #1: Designing games for the active body

    09:00 am to 05:00 pm

    Prof. Florian Mueller

    Details:
    This workshop will provide a hands-on exploration of the intersection between play, digital technology and the body. Participants will engage with the complete process of creating digital bodily play experiences, from coming up with the initial play concept to designing a functional prototype of the envisioned play experience. Each thematic session will be introduced by a short lecture followed by practical group work. By the end of the workshop attendees will have learnt the skills and knowledge necessary for designing novel bodily play experiences, allowing them to take their new understanding beyond the workshop so they can create their own body-focused games in the future.


  • Day 3 / Nov. 12, 2017

  • Workshop #2: Playful Recipes for Digital Food Lifestyles

    09:00 am to 05:00 pm

    Dr. Rohit Ashok Khot

    Details:
    This workshop will provide an overview of the Human Food Interaction (HFI) field while drawing attention on grand challenges (personal, sociopolitical, and environmental) associated with digital food lifestyles. Following a hands-on playful approach, we will discuss and experiment with digital technologies used in food making (e.g. 'smart' kitchenware, digital and Machine Learning cookbooks; diet planning, personalized nutrition); food sharing (food sharing apps and IoT sensors); dining (e.g. social dining services and interactive dining tools); and also food play (celebratory technology, food based games). At the end of the workshop, we expect that participants will have a good understanding of state of the art research in digital food technologies and will be aware of the open research question in the field.


  • Day 4 / Nov. 13, 2017

  • Workshop #3: Exploring Interactions and Movement in the Virtual Reality Design Space

    09:00 am to 05:00 pm Venue: VX lab, Building 91, RMIT University, Australia Map: Building 91

    A/Prof. Stefan Greuter

    Details:
    This full day workshop about the Virtual Reality Design Space will take participants through a brief history of Virtual Reality, expose participants to key technological platforms, and demonstrate a series of applications followed by a critical discussion. The workshop discusses the unique affordances of the design space with a focus on interaction and movement within the virtual space. In the afternoon participants will be guided through the design and development of their own VR space and invited to participate in a peer feedback. The workshop closes with a summary of key concepts and a brief overview of future developments.


  • Day 5 / Nov. 14, 2017

  • Workshop #4: Designing games for physical spaces

    09:00 pm to 04:00 pm

    Dr. Fabio Zambetta

    Details:
    This workshop will provide an overview of mixed and augmented reality and of spatially-aware computing games & applications. We will present a first case study deployed at Village Roadshow’s Gold Coast “Movie World” theme park, a mobile AR game to be played in a queue. We will then introduce AR and capabilities offered by current-generation headsets e.g., the Microsoft Hololens. We will also clarify the relationship between different forms of alternate reality i.e., virtual, augmented, mixed and simulated. We will conclude the workshop with a brainstorming/hacking session to develop a more sophisticated AR application in queue environments other than theme parks.

  • Closing

    04:00 pm to 05:00 pm

    Closing and Presentations

  • Group Dinner

    06:00 pm to 08:00 pm

    Details coming soon.

About the Venue

The Summer school with happen in Swanston Academic Building (SAB), which is one of the newest and most iconic buildings of RMIT University and houses the College of Business.

Address:
RMIT University
Building 80, Level 03 Room 15,
445 Swanston St, Melbourne VIC 3000
Australia
Google Maps Location

About Melbourne

Melbourne is the capital of digital games in Australia. It is home to almost half of Australia’s digital games industry including 103 game development studios, some of the country’s best talent and support services including animation, motion capture, publishing and promotion. The continued expansion of games conferences such as Game Connect: Asia Pacific and PAX Aus in Melbourne is confirmation of the city’s burgeoning reputation as a gaming and technology hub. This summer school thus provides an excellent opportunity to students to tap into the growing gaming field and use opportunities for further collaborations.

Travel & visa

Please use this link for information about travel and visa.

Organisers

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Dr. Rohit Ashok Khot
Exertion Games Lab,
RMIT University, Australia

Rohit Ashok Khot is the Deputy Director of the Exertion Games Lab; and VC Postdoctoral Fellow in the School of Media and Comm. at RMIT University, Australia. Rohit leads the node on ‘Data and new materialities’ within the Design & Creative Practice ECP, where he is exploring the implication of food printing and molecular sensing towards personalized nutrition and improving food literacy.

Full Bio

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Prof. Florian 'Floyd' Mueller
Exertion Games Lab,
RMIT University, Australia

Florian ‘Floyd’ Mueller directs the Exertion Games Lab at RMIT, Melbourne, Australia. Floyd’s research is focused on the intersection of play, technology and the active human body, aiming to support human values. His team’s Exertion Games were played by over 20,000 players across 3 continents and were featured on the BBC, ABC, Discovery Science Channel and Wired magazine.

Full Bio

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A/Prof. Stefan Greuter
RMIT University, Australia

Stefan Greuter is the founder and director of the Centre for Game Design Research (CGDR) at RMIT University. Stefan Greuter’s research is interested in solving existing problems using innovative game design experiences that bring together research from multiple disciplines and specialises on solutions involving the latest game technology. Most of Stefan’s research projects involve the development of game prototypes to progress knowledge.

Full Bio

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Dr. Fabio Zambetta
RMIT University, Australia

Dr Fabio Zambetta is the Director of the Artificial Intelligence for Game Design node and also a Senior Lecturer in the School of CS&IT, RMIT University. Fabio has about 10 years experience in delivering studio-based introductory classes in a multi disciplinary environment and has taught specialist units in games AI, machine learning, computer graphics and virtual reality over the last 15 years. Fabio’s research interests focus on AI in computer games, Procedural Content Generation, Interactive Narrative and the use of Machine Learning in games.

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