SIGCHI Sponsored summer school
Centre for Game Design Research, RMIT University, Australia
Drawing on her experience as a Creative Director for a Virtual Reality/Neuroscience company and as a Digital Media Artist, Stephanie will discuss the challenges of creating VR experiences that relate to a real place. In these scenarios, the users are often members of the general public, and the content of the VR responds to or replicates something about the physical environment in which the work in installed. She will show several examples of works that were designed under these constraints, and the strategies that were used to guide the creation and installation of the projects. She'll also discuss the state of the industry in general, and how 3D graphics has matured since the start of her career as a Technical Director at Pixar.
Stephanie began as a Technical Director at Pixar, and is currently the Industry Fellow Lecturer in Virtual Reality for the Digital Media department at the RMIT School of Design. She has worked extensively in 3D graphics, including animation, motion capture, programming, and UX design. She’s created curriculum innovations and won major grants for stereoscopic research. An internationally exhibiting artist, her works explore kinetic sculpture, holography, digital imaging, and installation. She’s provided leadership for online product design companies and 3D printing startups. Recently, she was Creative Director for the VR/neuroscience company Liminal, and is completing her PhD.