SIGCHI Sponsored summer school
Centre for Game Design Research, RMIT University, Australia
Games hold the promise of contributing to quality of life by providing engaging experiences for broad audiences. With the push of games into sensitive settings (e.g., games to encourage physical activity among older adults, or young people with mobility impairment), new challenges arise for designers. In my talk, I will reflect on research projects addressing vulnerable audiences, and the risks they take when engaging with games (or the risks we expose them to when inviting them to participate in play). Together, we will discuss implications for game design in sensitive settings, and develop new perspectives on challenges and opportunities of games for vulnerable player groups.
Kathrin Gerling is an Assistant Professor at KU Leuven, Belgium. Her work broadly falls into Human-Computer Interaction, Physical Computing, and Games Research. She is particularly interested in how interfaces can be made accessible for audiences with special needs, and how interactive technologies can be leveraged to support well-being. She has extensively published in the area of Games Research at leading international venues; her research on Game Accessibility has received Best Paper Awards at CHI and ASSETS conferences.