SIGCHI Sponsored summer school
Centre for Game Design Research, RMIT University, Australia
This talk will discuss research conducted at the GRID lab at QUT that has focused on player experience and wellbeing. The results of the studies as well as tips and tricks for the methods used (lab based experiments, survey based research, interviews) will be explored.
Professor Daniel Johnson has a research focus on the impact of videogames on wellbeing and how to apply the principles of games design in non-entertainment settings to improve motivation and engagement. More broadly, he explores people’s interactions with technology in terms of their motivations to engage and the impact on their wellbeing. He is actively involved in the supervision of over 15 higher degree research students working on technology, videogame, play, motivation, engagement and wellbeing related projects and has over 100 publications with more than 1700 citations of his work (h index = 21, i10 index = 38). He completed a year as a post-doctoral fellow at the University of Cambridge working for the Engineering Design Centre and remains an Affiliate member of the Cambridge University Well-being Institute. Daniel has been chief investigator on projects involving over $5 million worth of funding from CRCs and the Australian Research Council. Daniel has worked closely with the Young and Well and Smart Services Cooperative Research Centres and the Movember Foundation on understanding the impact of technology on young people and how to best engage them with technology to improve health and wellbeing.