SIGCHI Sponsored summer school
Centre for Game Design Research, RMIT University, Australia
Experience creates memories, art is play and design is cliché. This polemical starting point leads us down a paradoxical path of playful nonsense that really means something, but in the way that dreams really mean something: they mean something, but we can’t work out what that something is! In this talk, I will briefly explore a range of game design elements, principles and clichés and compare them with the concept of paradoxical play as the radical art of the virtuosic and the idiotic. What can be gained through the abandonment of structure, or what can be lost in the search for rules? Who plays, and why are we all so anxious? Should we only design self-playing games? "Form is emptiness and emptiness is form”, so is it even possible to design a formal structure for play? These and other paradoxes are explored and discarded at will, in the search for the truly wasted time of memory.
Artist, composer, programmer, performer and writer Adam Nash is internationally recognised as one of the most innovative artists working in the digital. His work explores virtual environments, distributed audiovisual performance, data/motion capture, generative platforms and artificial intelligence. His work has been presented all over the world, including at SIGGRAPH, ISEA, ZERO1SJ and the Venice Biennale. He is program manager of the Bachelor of Design (Digital Media) and co-director of the Playable Media Lab in the Centre for Game Design Research at RMIT University.