Nov 17 - 18, 2017, RMIT University, Melbourne, Australia
Interactive devices have recently been used inside human bodies, mostly for medical purposes. This trend has led researchers in the field of HCI to study the novel experiences people have with ingestible devices. I believe there is a missed opportunity to facilitate novel game experience using these ingestible devices. Unfortunately, there is a lack of understanding of how to design games around ingestible devices. We have built a game using a wireless pill to measure the user’s core body temperature as the game input. By investigating the game experience, we aim to gain a basic understanding towards ingestible game design. This research will contribute to the understanding of ingestible game design and ultimately help designers to create a wider range of future play experiences.
Zhuying Li is currently a PhD student at Exertion Games Lab, RMIT University. Her PhD research is about exploring the game design involving ingestible sensors. Zhuying is a game designer. She studied Information Engineering at Southeast University, China. After undergraduate studies, she began her career in NetEase, Inc. (NASDAQ: NTES) as a designer in the team of Ghost (https://game.163.com/en/qn2.html). During this period of time, Zhuying was involved in gameplay design, game system design, game writing, game numerical design and game-related research.